@startuml
sprite $mic [48x48/16] {
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}


!define MATERIAL_MIC(_alias) ENTITY(rectangle,black,mic,_alias,MATERIAL MIC)
!define MATERIAL_MIC(_alias, _label) ENTITY(rectangle,black,mic,_label, _alias,MATERIAL MIC)
!define MATERIAL_MIC(_alias, _label, _shape) ENTITY(_shape,black,mic,_label, _alias,MATERIAL MIC)
!define MATERIAL_MIC(_alias, _label, _shape, _color) ENTITY(_shape,_color,mic,_label, _alias,MATERIAL MIC)
skinparam folderBackgroundColor<<MATERIAL MIC>> White
@enduml